The FedEx UX Journey, Part 1

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Five UX Research PitfallsAvoiding the growing pains and pitfalls associated with becoming a user-driven company.
Informing Smartphone App DesignAn overview of three complementary user research techniques that are well suited to mobile design.
The greatest challenge to any thinker is stating the problem in a way that will allow a solution.Bertrand Russell
Unusual SettingsSeeing how UX design can improve physical-world experiences gives a new perspective on the field.
Don’t become a Digital DinosaurUX pros must work on the holistic customer experience—across channels, devices, time, and space.
Doing More with Remote ResearchRemote research can help develop a broader view of users in their natural environments.
Designing a Persuasive Video GameChanging opinions and behavior through engaging, message-based games.
What's in a Name?How confusion about terminology can disrupt projects, and 10 recommendations on how to avoid it.
Bertrand Russell
When You Startup with UXWith few actual users and extremely limited budgets, how to startups engage in user-centered design?
The Dirtiest Word in UX: ComplexityComplexity shouldn't necessarily be avoided; it must be balanced with context and user needs.
Shades of Grey: Thoughts on SketchingAn incisive look at the fundamental nature and function of sketching in UX design.
Fusing Content Strategy with DesignDeveloping content strategy techniques for defining and designing interactive content systems.
What’s Next for the Online Experience?Moira Dorsey of Forrester Research looks at the form the Web will take as it continues to evolve.
Engagement, Entertainment, or Get The Task DoneBalancing the types of loads on a user for easier or entertaining experiences.
Beyond The Pie ChartThe first part of a series examining the future of data visualization and related disciplines.
Ethnography in Industry: Objectives?An examination of the business value of ethnography in user-center technology.
Quantifying UsabilityInfluence engineers to create better usability outcomes by making heuristics integral to QC systems.
What
UX Magazine sets out to explore, promote & discuss the multiple facets of user experience one article at a time. It is built upon the foundations of ProjectNeo, a global interactive design community.
Who
UX Magazine is a collaborative publication by writers, technologists, designers, marketeers & business gurus from around the world. This project was created & developed by C. Demetriadis, H. Mann & A. Schleifer.